After all, the key to winning with the gunship is to take the least amount of damage possible and armor is used exactly for that. In addition to these, you'll also want to max out your armor. You'll want to purchase the same upgrades that I mentioned in my scout guide for the gunship: max energy, energy regen, equipment/enhancement slots, and the star map. v1d30chumz 78-26-147-81 Outlined in red: the star map (top), equipment and enhancement slots (left), armor (centre), and energy upgrades (right) Gunship suggested perks The gunship also has the most weapon slots but you need to unlock them through upgrades and it's also the only ship that can deploy more than one drone at a time. All of these are independently firing turrets that deal more damage to enemy ships but you can only use one at a time. There are three kinds of turrets that you can use, too: Gatling, laser, and missile. The frontal shield nullifies any damage from enemies that shoot at it which is very handy for reducing damage to the hull. In other words, all damage dealt to the ship is reduced by 35 to 40%. It also has 35% base armor that scales up to 40% with upgrades. The gunship has 1090 base hit points that increases to 1300 with upgrades. It's definitely harder to master than the scout and interceptor and it also requires a lot of tech items before it can reach its full potential so read ahead and I'll show you how to make the most of this huge, deadly warship. │ Like you, Video Chums despises clickbait so you won't find any divisive content or articles that fuel the console wars here. It also has two unique exclusive devices: the turret and the frontal shield. It's the hardest to manoeuvre but it has the highest health and armor by far. The gunship has a very different play style from the other ships in Everspace. This had to be the most anoying puzzle, for an hour I tried doing the symbols at the entrance of the structure because those seemed the most logical to me, was only after I gave up and found this thread that I finally finished it.Written by Alex Legard for Guides on June 21, 2018 The symbols must face the entryway, not the sealed container. Originally posted by Auphorion the Duck □:Īs you enter the structure, just as the previous poster said, you need to turn the runes from his (closest) to (furthest). If you head to the Spatial Bypass room, the code is written on the walls around you (literally spells out HLIZL :D).Īny chance can someone lay out how you solved this puzzle and I have stared at is and I still have not clicked. The codes at the entrance of the cave, (which most of us were reading)are misleading. What I tried though was to start by entering the "HLIZL" setup Auphorion mentions from the entrance, my ship facing the box, the runes facing me and somewhere around the 4th it activated (I am guessing I had the 5th, which is the closest one to the box, already set up from previous attempts).Īs to why this combo worked, I haven't the foggiest but I am glad its done with cause this was a pain.ĮDIT: Found out how. ![]() I am not sure if its from the entrance or from the box side cause I was messing with the runes so many times and it somehow activated on its own while I was giving the above a try. This worked out and I managed to solved it. "I" - the door frame with a vertical line in the middle "L" is the smoothed angle symbol in the top right (Could also be seen as a "7" or "L" from other certain rotations) ![]() "H" is the ladder-like symbol has two horizontal lines in it. The best description I have of the symbols / how I defined them were as such: So if you're coming in from the entrance and facing the back, then the completed rotation of the runes would appear like: The key for me was entering them in as: "HLIZL", from the entrance as you described. I was able to understand your comment, however depending on where you're facing in the spatial bypass room, the combination would be in a different order. Some of the directions in here make me confused. ![]() Originally posted by Mjr.Death:… we are talking about the puzzle with the code on the other side of the map in the spatial bypass room, right? Because the code is read left to right and input from closest to the entrance, moving inwards.
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